Orange Pi5 kernel

Deprecated Linux kernel 5.10.110 for OrangePi 5/5B/5+ boards

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^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   1) // SPDX-License-Identifier: GPL-2.0-or-later
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   2) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   3)  *  Copyright (c) 1998-2001 Vojtech Pavlik
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   4)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   5) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   6) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   7)  * FP-Gaming Assassin 3D joystick driver for Linux
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   8)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300   9) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  10) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  11)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  12) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  13) #include <linux/kernel.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  14) #include <linux/module.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  15) #include <linux/slab.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  16) #include <linux/gameport.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  17) #include <linux/input.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  18) #include <linux/jiffies.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  19) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  20) #define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  21) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  22) MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  23) MODULE_DESCRIPTION(DRIVER_DESC);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  24) MODULE_LICENSE("GPL");
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  25) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  26) #define A3D_MAX_START		600	/* 600 us */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  27) #define A3D_MAX_STROBE		80	/* 80 us */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  28) #define A3D_MAX_LENGTH		40	/* 40*3 bits */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  29) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  30) #define A3D_MODE_A3D		1	/* Assassin 3D */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  31) #define A3D_MODE_PAN		2	/* Panther */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  32) #define A3D_MODE_OEM		3	/* Panther OEM version */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  33) #define A3D_MODE_PXL		4	/* Panther XL */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  34) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  35) static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  36) 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  37) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  38) struct a3d {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  39) 	struct gameport *gameport;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  40) 	struct gameport *adc;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  41) 	struct input_dev *dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  42) 	int axes[4];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  43) 	int buttons;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  44) 	int mode;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  45) 	int length;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  46) 	int reads;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  47) 	int bads;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  48) 	char phys[32];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  49) };
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  50) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  51) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  52)  * a3d_read_packet() reads an Assassin 3D packet.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  53)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  54) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  55) static int a3d_read_packet(struct gameport *gameport, int length, char *data)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  56) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  57) 	unsigned long flags;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  58) 	unsigned char u, v;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  59) 	unsigned int t, s;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  60) 	int i;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  61) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  62) 	i = 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  63) 	t = gameport_time(gameport, A3D_MAX_START);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  64) 	s = gameport_time(gameport, A3D_MAX_STROBE);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  65) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  66) 	local_irq_save(flags);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  67) 	gameport_trigger(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  68) 	v = gameport_read(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  69) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  70) 	while (t > 0 && i < length) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  71) 		t--;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  72) 		u = v; v = gameport_read(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  73) 		if (~v & u & 0x10) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  74) 			data[i++] = v >> 5;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  75) 			t = s;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  76) 		}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  77) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  78) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  79) 	local_irq_restore(flags);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  80) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  81) 	return i;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  82) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  83) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  84) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  85)  * a3d_csum() computes checksum of triplet packet
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  86)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  87) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  88) static int a3d_csum(char *data, int count)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  89) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  90) 	int i, csum = 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  91) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  92) 	for (i = 0; i < count - 2; i++)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  93) 		csum += data[i];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  94) 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  95) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  96) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  97) static void a3d_read(struct a3d *a3d, unsigned char *data)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  98) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300  99) 	struct input_dev *dev = a3d->dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 100) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 101) 	switch (a3d->mode) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 102) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 103) 		case A3D_MODE_A3D:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 104) 		case A3D_MODE_OEM:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 105) 		case A3D_MODE_PAN:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 106) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 107) 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 108) 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 109) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 110) 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 111) 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 112) 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 113) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 114) 			input_sync(dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 115) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 116) 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 117) 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 118) 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 119) 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 120) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 121) 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 122) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 123) 			break;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 124) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 125) 		case A3D_MODE_PXL:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 126) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 127) 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 128) 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 129) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 130) 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 131) 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 132) 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 133) 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 134) 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 135) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 136) 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 137) 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 138) 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 139) 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 140) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 141) 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 142) 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 143) 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 144) 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 145) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 146) 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 147) 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 148) 			input_report_key(dev, BTN_TOP,     data[8] & 4);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 149) 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 150) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 151) 			input_sync(dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 152) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 153) 			break;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 154) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 155) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 156) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 157) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 158) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 159)  * a3d_poll() reads and analyzes A3D joystick data.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 160)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 161) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 162) static void a3d_poll(struct gameport *gameport)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 163) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 164) 	struct a3d *a3d = gameport_get_drvdata(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 165) 	unsigned char data[A3D_MAX_LENGTH];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 166) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 167) 	a3d->reads++;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 168) 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 169) 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 170) 		a3d->bads++;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 171) 	else
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 172) 		a3d_read(a3d, data);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 173) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 174) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 175) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 176)  * a3d_adc_cooked_read() copies the acis and button data to the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 177)  * callers arrays. It could do the read itself, but the caller could
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 178)  * call this more than 50 times a second, which would use too much CPU.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 179)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 180) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 181) static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 182) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 183) 	struct a3d *a3d = gameport->port_data;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 184) 	int i;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 185) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 186) 	for (i = 0; i < 4; i++)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 187) 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 188) 	*buttons = a3d->buttons;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 189) 	return 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 190) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 191) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 192) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 193)  * a3d_adc_open() is the gameport open routine. It refuses to serve
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 194)  * any but cooked data.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 195)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 196) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 197) static int a3d_adc_open(struct gameport *gameport, int mode)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 198) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 199) 	struct a3d *a3d = gameport->port_data;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 200) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 201) 	if (mode != GAMEPORT_MODE_COOKED)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 202) 		return -1;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 203) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 204) 	gameport_start_polling(a3d->gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 205) 	return 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 206) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 207) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 208) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 209)  * a3d_adc_close() is a callback from the input close routine.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 210)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 211) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 212) static void a3d_adc_close(struct gameport *gameport)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 213) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 214) 	struct a3d *a3d = gameport->port_data;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 215) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 216) 	gameport_stop_polling(a3d->gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 217) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 218) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 219) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 220)  * a3d_open() is a callback from the input open routine.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 221)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 222) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 223) static int a3d_open(struct input_dev *dev)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 224) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 225) 	struct a3d *a3d = input_get_drvdata(dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 226) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 227) 	gameport_start_polling(a3d->gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 228) 	return 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 229) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 230) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 231) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 232)  * a3d_close() is a callback from the input close routine.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 233)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 234) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 235) static void a3d_close(struct input_dev *dev)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 236) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 237) 	struct a3d *a3d = input_get_drvdata(dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 238) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 239) 	gameport_stop_polling(a3d->gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 240) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 241) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 242) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 243)  * a3d_connect() probes for A3D joysticks.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 244)  */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 245) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 246) static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 247) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 248) 	struct a3d *a3d;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 249) 	struct input_dev *input_dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 250) 	struct gameport *adc;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 251) 	unsigned char data[A3D_MAX_LENGTH];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 252) 	int i;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 253) 	int err;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 254) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 255) 	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 256) 	input_dev = input_allocate_device();
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 257) 	if (!a3d || !input_dev) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 258) 		err = -ENOMEM;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 259) 		goto fail1;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 260) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 261) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 262) 	a3d->dev = input_dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 263) 	a3d->gameport = gameport;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 264) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 265) 	gameport_set_drvdata(gameport, a3d);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 266) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 267) 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 268) 	if (err)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 269) 		goto fail1;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 270) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 271) 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 272) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 273) 	if (!i || a3d_csum(data, i)) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 274) 		err = -ENODEV;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 275) 		goto fail2;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 276) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 277) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 278) 	a3d->mode = data[0];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 279) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 280) 	if (!a3d->mode || a3d->mode > 5) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 281) 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 282) 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 283) 		err = -ENODEV;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 284) 		goto fail2;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 285) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 286) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 287) 	gameport_set_poll_handler(gameport, a3d_poll);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 288) 	gameport_set_poll_interval(gameport, 20);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 289) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 290) 	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 291) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 292) 	input_dev->name = a3d_names[a3d->mode];
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 293) 	input_dev->phys = a3d->phys;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 294) 	input_dev->id.bustype = BUS_GAMEPORT;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 295) 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 296) 	input_dev->id.product = a3d->mode;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 297) 	input_dev->id.version = 0x0100;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 298) 	input_dev->dev.parent = &gameport->dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 299) 	input_dev->open = a3d_open;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 300) 	input_dev->close = a3d_close;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 301) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 302) 	input_set_drvdata(input_dev, a3d);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 303) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 304) 	if (a3d->mode == A3D_MODE_PXL) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 305) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 306) 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 307) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 308) 		a3d->length = 33;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 309) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 310) 		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 311) 			BIT_MASK(EV_REL);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 312) 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 313) 		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 314) 			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 315) 			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 316) 			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 317) 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 318) 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 319) 			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 320) 		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 321) 			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 322) 			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 323) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 324) 		a3d_read(a3d, data);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 325) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 326) 		for (i = 0; i < 4; i++) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 327) 			if (i < 2)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 328) 				input_set_abs_params(input_dev, axes[i],
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 329) 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 330) 			else
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 331) 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 332) 			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 333) 		}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 334) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 335) 	} else {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 336) 		a3d->length = 29;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 337) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 338) 		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 339) 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 340) 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 341) 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 342) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 343) 		a3d_read(a3d, data);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 344) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 345) 		if (!(a3d->adc = adc = gameport_allocate_port()))
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 346) 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 347) 		else {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 348) 			adc->port_data = a3d;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 349) 			adc->open = a3d_adc_open;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 350) 			adc->close = a3d_adc_close;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 351) 			adc->cooked_read = a3d_adc_cooked_read;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 352) 			adc->fuzz = 1;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 353) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 354) 			gameport_set_name(adc, a3d_names[a3d->mode]);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 355) 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 356) 			adc->dev.parent = &gameport->dev;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 357) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 358) 			gameport_register_port(adc);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 359) 		}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 360) 	}
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 361) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 362) 	err = input_register_device(a3d->dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 363) 	if (err)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 364) 		goto fail3;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 365) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 366) 	return 0;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 367) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 368)  fail3:	if (a3d->adc)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 369) 		gameport_unregister_port(a3d->adc);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 370)  fail2:	gameport_close(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 371)  fail1:	gameport_set_drvdata(gameport, NULL);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 372) 	input_free_device(input_dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 373) 	kfree(a3d);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 374) 	return err;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 375) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 376) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 377) static void a3d_disconnect(struct gameport *gameport)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 378) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 379) 	struct a3d *a3d = gameport_get_drvdata(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 380) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 381) 	input_unregister_device(a3d->dev);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 382) 	if (a3d->adc)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 383) 		gameport_unregister_port(a3d->adc);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 384) 	gameport_close(gameport);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 385) 	gameport_set_drvdata(gameport, NULL);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 386) 	kfree(a3d);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 387) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 388) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 389) static struct gameport_driver a3d_drv = {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 390) 	.driver		= {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 391) 		.name	= "adc",
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 392) 		.owner	= THIS_MODULE,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 393) 	},
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 394) 	.description	= DRIVER_DESC,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 395) 	.connect	= a3d_connect,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 396) 	.disconnect	= a3d_disconnect,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 397) };
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 398) 
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 399) module_gameport_driver(a3d_drv);