^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 1) /* SPDX-License-Identifier: GPL-2.0-only */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 2) /*
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 3) * PS3 GPU declarations.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 4) *
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 5) * Copyright 2009 Sony Corporation
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 6) */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 7)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 8) #ifndef _ASM_POWERPC_PS3GPU_H
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 9) #define _ASM_POWERPC_PS3GPU_H
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 10)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 11) #include <linux/mutex.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 12)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 13) #include <asm/lv1call.h>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 14)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 15)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 16) #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 17) #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 18)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 19) #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 20) #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 21) #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 22) #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 23)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 24) #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 25)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 26) #define L1GPU_DISPLAY_SYNC_HSYNC 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 27) #define L1GPU_DISPLAY_SYNC_VSYNC 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 28)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 29)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 30) /* mutex synchronizing GPU accesses and video mode changes */
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 31) extern struct mutex ps3_gpu_mutex;
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 32)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 33)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 34) static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 35) u64 ddr_offset)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 36) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 37) return lv1_gpu_context_attribute(context_handle,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 38) L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 39) head, ddr_offset, 0, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 40) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 41)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 42) static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 43) u64 ddr_offset)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 44) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 45) return lv1_gpu_context_attribute(context_handle,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 46) L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 47) head, ddr_offset, 0, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 48) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 49)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 50) static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 51) u64 xdr_size, u64 ioif_offset)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 52) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 53) return lv1_gpu_context_attribute(context_handle,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 54) L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 55) xdr_lpar, xdr_size, ioif_offset, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 56) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 57)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 58) static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 59) u64 ioif_offset, u64 sync_width, u64 pitch)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 60) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 61) return lv1_gpu_context_attribute(context_handle,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 62) L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 63) ddr_offset, ioif_offset, sync_width,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 64) pitch);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 65) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 66)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 67) static inline int lv1_gpu_fb_close(u64 context_handle)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 68) {
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 69) return lv1_gpu_context_attribute(context_handle,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 70) L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 71) 0, 0, 0);
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 72) }
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 73)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 74) #endif /* _ASM_POWERPC_PS3GPU_H */