Orange Pi5 kernel

Deprecated Linux kernel 5.10.110 for OrangePi 5/5B/5+ boards

3 Commits   0 Branches   0 Tags   |
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* PS3 GPU declarations.
*
* Copyright 2009 Sony Corporation
*/
#ifndef _ASM_POWERPC_PS3GPU_H
#define _ASM_POWERPC_PS3GPU_H
#include <linux/mutex.h>
#include <asm/lv1call.h>
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;
static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
<------><------><------><------> u64 ddr_offset)
{
<------>return lv1_gpu_context_attribute(context_handle,
<------><------><------><------><------> L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
<------><------><------><------><------> head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
<------><------><------><------> u64 ddr_offset)
{
<------>return lv1_gpu_context_attribute(context_handle,
<------><------><------><------><------> L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
<------><------><------><------><------> head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
<------><------><------><------> u64 xdr_size, u64 ioif_offset)
{
<------>return lv1_gpu_context_attribute(context_handle,
<------><------><------><------><------> L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
<------><------><------><------><------> xdr_lpar, xdr_size, ioif_offset, 0);
}
static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
<------><------><------><------> u64 ioif_offset, u64 sync_width, u64 pitch)
{
<------>return lv1_gpu_context_attribute(context_handle,
<------><------><------><------><------> L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
<------><------><------><------><------> ddr_offset, ioif_offset, sync_width,
<------><------><------><------><------> pitch);
}
static inline int lv1_gpu_fb_close(u64 context_handle)
{
<------>return lv1_gpu_context_attribute(context_handle,
<------><------><------><------><------> L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
<------><------><------><------><------> 0, 0, 0);
}
#endif /* _ASM_POWERPC_PS3GPU_H */