^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 1) =======================================================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 2) xpad - Linux USB driver for Xbox compatible controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 3) =======================================================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 4)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 5) This driver exposes all first-party and third-party Xbox compatible
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 6) controllers. It has a long history and has enjoyed considerable usage
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 7) as Window's xinput library caused most PC games to focus on Xbox
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 8) controller compatibility.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 9)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 10) Due to backwards compatibility all buttons are reported as digital.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 11) This only effects Original Xbox controllers. All later controller models
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 12) have only digital face buttons.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 13)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 14) Rumble is supported on some models of Xbox 360 controllers but not of
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 15) Original Xbox controllers nor on Xbox One controllers. As of writing
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 16) the Xbox One's rumble protocol has not been reverse engineered but in
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 17) the future could be supported.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 18)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 19)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 20) Notes
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 21) =====
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 22)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 23) The number of buttons/axes reported varies based on 3 things:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 24)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 25) - if you are using a known controller
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 26) - if you are using a known dance pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 27) - if using an unknown device (one not listed below), what you set in the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 28) module configuration for "Map D-PAD to buttons rather than axes for unknown
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 29) pads" (module option dpad_to_buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 30)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 31) If you set dpad_to_buttons to N and you are using an unknown device
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 32) the driver will map the directional pad to axes (X/Y).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 33) If you said Y it will map the d-pad to buttons, which is needed for dance
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 34) style games to function correctly. The default is Y.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 35)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 36) dpad_to_buttons has no effect for known pads. A erroneous commit message
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 37) claimed dpad_to_buttons could be used to force behavior on known devices.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 38) This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 39) unknown controllers.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 40)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 41)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 42) Normal Controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 43) ------------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 44)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 45) With a normal controller, the directional pad is mapped to its own X/Y axes.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 46) The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 47) axes and 10 buttons.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 48)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 49) All 8 axes work, though they all have the same range (-32768..32767)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 50) and the zero-setting is not correct for the triggers (I don't know if that
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 51) is some limitation of jstest, since the input device setup should be fine. I
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 52) didn't have a look at jstest itself yet).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 53)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 54) All of the 10 buttons work (in digital mode). The six buttons on the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 55) right side (A, B, X, Y, black, white) are said to be "analog" and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 56) report their values as 8 bit unsigned, not sure what this is good for.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 57)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 58) I tested the controller with quake3, and configuration and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 59) in game functionality were OK. However, I find it rather difficult to
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 60) play first person shooters with a pad. Your mileage may vary.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 61)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 62)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 63) Xbox Dance Pads
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 64) ---------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 65)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 66) When using a known dance pad, jstest will report 6 axes and 14 buttons.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 67)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 68) For dance style pads (like the redoctane pad) several changes
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 69) have been made. The old driver would map the d-pad to axes, resulting
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 70) in the driver being unable to report when the user was pressing both
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 71) left+right or up+down, making DDR style games unplayable.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 72)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 73) Known dance pads automatically map the d-pad to buttons and will work
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 74) correctly out of the box.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 75)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 76) If your dance pad is recognized by the driver but is using axes instead
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 77) of buttons, see section 0.3 - Unknown Controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 78)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 79) I've tested this with Stepmania, and it works quite well.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 80)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 81)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 82) Unknown Controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 83) -------------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 84)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 85) If you have an unknown xbox controller, it should work just fine with
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 86) the default settings.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 87)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 88) HOWEVER if you have an unknown dance pad not listed below, it will not
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 89) work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 90)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 91)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 92) USB adapters
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 93) ============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 94)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 95) All generations of Xbox controllers speak USB over the wire.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 96)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 97) - Original Xbox controllers use a proprietary connector and require adapters.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 98) - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 99) for Windows'
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 100) - Wired Xbox 360 controllers use standard USB connectors.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 101) - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 102) yet supported.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 103) - Xbox One controllers can be wired and use standard Micro-USB connectors.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 104)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 105)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 106)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 107) Original Xbox USB adapters
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 108) --------------------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 109)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 110) Using this driver with an Original Xbox controller requires an
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 111) adapter cable to break out the proprietary connector's pins to USB.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 112) You can buy these online fairly cheap, or build your own.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 113)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 114) Such a cable is pretty easy to build. The Controller itself is a USB
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 115) compound device (a hub with three ports for two expansion slots and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 116) the controller device) with the only difference in a nonstandard connector
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 117) (5 pins vs. 4 on standard USB 1.0 connectors).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 118)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 119) You just need to solder a USB connector onto the cable and keep the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 120) yellow wire unconnected. The other pins have the same order on both
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 121) connectors so there is no magic to it. Detailed info on these matters
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 122) can be found on the net ([1]_, [2]_, [3]_).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 123)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 124) Thanks to the trip splitter found on the cable you don't even need to cut the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 125) original one. You can buy an extension cable and cut that instead. That way,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 126) you can still use the controller with your X-Box, if you have one ;)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 127)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 128)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 129)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 130) Driver Installation
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 131) ===================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 132)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 133) Once you have the adapter cable, if needed, and the controller connected
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 134) the xpad module should be auto loaded. To confirm you can cat
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 135) /sys/kernel/debug/usb/devices. There should be an entry like those:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 136)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 137) .. code-block:: none
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 138) :caption: dump from InterAct PowerPad Pro (Germany)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 139)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 140) T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 141) D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 142) P: Vendor=05fd ProdID=107a Rev= 1.00
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 143) C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 144) I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 145) E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 146) E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 147)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 148) .. code-block:: none
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 149) :caption: dump from Redoctane Xbox Dance Pad (US)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 150)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 151) T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 152) D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 153) P: Vendor=0c12 ProdID=8809 Rev= 0.01
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 154) S: Product=XBOX DDR
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 155) C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 156) I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 157) E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 158) E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 159)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 160)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 161) Supported Controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 162) =====================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 163)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 164) For a full list of supported controllers and associated vendor and product
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 165) IDs see the xpad_device[] array\ [4]_.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 166)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 167) As of the historic version 0.0.6 (2006-10-10) the following devices
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 168) were supported::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 169)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 170) original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 171) smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 172) original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 173) InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 174) RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 175)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 176) Unrecognized models of Xbox controllers should function as Generic
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 177) Xbox controllers. Unrecognized Dance Pad controllers require setting
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 178) the module option 'dpad_to_buttons'.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 179)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 180) If you have an unrecognized controller please see 0.3 - Unknown Controllers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 181)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 182)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 183) Manual Testing
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 184) ==============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 185)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 186) To test this driver's functionality you may use 'jstest'.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 187)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 188) For example::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 189)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 190) > modprobe xpad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 191) > modprobe joydev
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 192) > jstest /dev/js0
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 193)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 194) If you're using a normal controller, there should be a single line showing
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 195) 18 inputs (8 axes, 10 buttons), and its values should change if you move
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 196) the sticks and push the buttons. If you're using a dance pad, it should
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 197) show 20 inputs (6 axes, 14 buttons).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 198)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 199) It works? Voila, you're done ;)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 200)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 201)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 202)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 203) Thanks
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 204) ======
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 205)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 206) I have to thank ITO Takayuki for the detailed info on his site
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 207) http://euc.jp/periphs/xbox-controller.ja.html.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 208)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 209) His useful info and both the usb-skeleton as well as the iforce input driver
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 210) (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 211) the basic functionality.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 212)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 213)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 214)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 215) References
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 216) ==========
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 217)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 218) .. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 219) .. [2] http://xpad.xbox-scene.com/
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 220) .. [3] http://www.markosweb.com/www/xboxhackz.com/
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 221) .. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 222)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 223)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 224) Historic Edits
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 225) ==============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 226)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 227) 2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 228) - original doc
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 229)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 230) 2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 231) - added stuff for dance pads, new d-pad->axes mappings
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 232)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 233) Later changes may be viewed with
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 234) 'git log --follow Documentation/input/devices/xpad.rst'