^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 1) .. include:: <isonum.txt>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 2)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 3) .. _joystick-parport:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 4)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 5) ==============================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 6) Parallel Port Joystick Drivers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 7) ==============================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 8)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 9) :Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 10) :Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 11)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 12)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 13) Sponsored by SuSE
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 14)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 15) Disclaimer
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 16) ==========
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 17)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 18) Any information in this file is provided as-is, without any guarantee that
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 19) it will be true. So, use it at your own risk. The possible damages that can
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 20) happen include burning your parallel port, and/or the sticks and joystick
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 21) and maybe even more. Like when a lightning kills you it is not our problem.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 22)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 23) Introduction
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 24) ============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 25)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 26) The joystick parport drivers are used for joysticks and gamepads not
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 27) originally designed for PCs and other computers Linux runs on. Because of
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 28) that, PCs usually lack the right ports to connect these devices to. Parallel
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 29) port, because of its ability to change single bits at will, and providing
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 30) both output and input bits is the most suitable port on the PC for
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 31) connecting such devices.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 32)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 33) Devices supported
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 34) =================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 35)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 36) Many console and 8-bit computer gamepads and joysticks are supported. The
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 37) following subsections discuss usage of each.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 38)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 39) NES and SNES
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 40) ------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 41)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 42) The Nintendo Entertainment System and Super Nintendo Entertainment System
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 43) gamepads are widely available, and easy to get. Also, they are quite easy to
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 44) connect to a PC, and don't need much processing speed (108 us for NES and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 45) 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 46) with them.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 47)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 48) All NES and SNES use the same synchronous serial protocol, clocked from
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 49) the computer's side (and thus timing insensitive). To allow up to 5 NES
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 50) and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 51) the output lines of the parallel port are shared, while one of 5 available
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 52) input lines is assigned to each gamepad.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 53)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 54) This protocol is handled by the gamecon.c driver, so that's the one
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 55) you'll use for NES, SNES gamepads and SNES mice.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 56)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 57) The main problem with PC parallel ports is that they don't have +5V power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 58) source on any of their pins. So, if you want a reliable source of power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 59) for your pads, use either keyboard or joystick port, and make a pass-through
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 60) cable. You can also pull the power directly from the power supply (the red
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 61) wire is +5V).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 62)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 63) If you want to use the parallel port only, you can take the power is from
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 64) some data pin. For most gamepad and parport implementations only one pin is
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 65) needed, and I'd recommend pin 9 for that, the highest data bit. On the other
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 66) hand, if you are not planning to use anything else than NES / SNES on the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 67) port, anything between and including pin 4 and pin 9 will work::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 68)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 69) (pin 9) -----> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 70)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 71) Unfortunately, there are pads that need a lot more of power, and parallel
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 72) ports that can't give much current through the data pins. If this is your
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 73) case, you'll need to use diodes (as a prevention of destroying your parallel
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 74) port), and combine the currents of two or more data bits together::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 75)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 76) Diodes
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 77) (pin 9) ----|>|-------+------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 78) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 79) (pin 8) ----|>|-------+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 80) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 81) (pin 7) ----|>|-------+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 82) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 83) <and so on> :
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 84) |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 85) (pin 4) ----|>|-------+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 86)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 87) Ground is quite easy. On PC's parallel port the ground is on any of the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 88) pins from pin 18 to pin 25. So use any pin of these you like for the ground::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 89)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 90) (pin 18) -----> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 91)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 92) NES and SNES pads have two input bits, Clock and Latch, which drive the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 93) serial transfer. These are connected to pins 2 and 3 of the parallel port,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 94) respectively::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 95)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 96) (pin 2) -----> Clock
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 97) (pin 3) -----> Latch
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 98)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 99) And the last thing is the NES / SNES data wire. Only that isn't shared and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 100) each pad needs its own data pin. The parallel port pins are::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 101)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 102) (pin 10) -----> Pad 1 data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 103) (pin 11) -----> Pad 2 data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 104) (pin 12) -----> Pad 3 data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 105) (pin 13) -----> Pad 4 data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 106) (pin 15) -----> Pad 5 data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 107)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 108) Note that pin 14 is not used, since it is not an input pin on the parallel
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 109) port.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 110)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 111) This is everything you need on the PC's side of the connection, now on to
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 112) the gamepads side. The NES and SNES have different connectors. Also, there
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 113) are quite a lot of NES clones, and because Nintendo used proprietary
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 114) connectors for their machines, the cloners couldn't and used standard D-Cannon
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 115) connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 116) A, Turbo B, Select and Start, and is connected through 5 wires, then it is
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 117) either a NES or NES clone and will work with this connection. SNES gamepads
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 118) also use 5 wires, but have more buttons. They will work as well, of course::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 119)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 120) Pinout for NES gamepads Pinout for SNES gamepads and mice
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 121)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 122) +----> Power +-----------------------\
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 123) | 7 | o o o o | x x o | 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 124) 5 +---------+ 7 +-----------------------/
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 125) | x x o \ | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 126) | o o o o | | | | | +-> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 127) 4 +------------+ 1 | | | +------------> Data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 128) | | | | | | +---------------> Latch
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 129) | | | +-> Ground | +------------------> Clock
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 130) | | +----> Clock +---------------------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 131) | +-------> Latch
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 132) +----------> Data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 133)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 134) Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 135)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 136) +---------> Clock +-----------------> Data
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 137) | +-------> Latch | +---> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 138) | | +-----> Data | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 139) | | | ___________________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 140) _____________ 8 \ o x x x x x x o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 141) 5 \ x o o o x / 1 \ o x x o x x o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 142) \ x o x o / 15 `~~~~~~~~~~~~~' 9
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 143) 9 `~~~~~~~' 6 | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 144) | | | | +----> Clock
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 145) | +----> Power | +----------> Latch
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 146) +--------> Ground +----------------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 147)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 148) Multisystem joysticks
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 149) ---------------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 150)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 151) In the era of 8-bit machines, there was something like de-facto standard
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 152) for joystick ports. They were all digital, and all used D-Cannon 9 pin
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 153) connectors (db9). Because of that, a single joystick could be used without
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 154) hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 155) Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 156) joysticks are called "Multisystem".
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 157)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 158) Now their pinout::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 159)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 160) +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 161) | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 162) | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 163) | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 164) | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 165) _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 166) 5 \ x o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 167) \ x o x o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 168) 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 169) | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 170) | +----> Button
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 171) +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 172)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 173) However, as time passed, extensions to this standard developed, and these
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 174) were not compatible with each other::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 175)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 176)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 177) Atari 130, 800/XL/XE MSX
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 178)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 179) +-----------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 180) +---------> Right | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 181) | +-------> Left | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 182) | | +-----> Down | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 183) | | | +---> Up | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 184) | | | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 185) _____________ _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 186) 5 \ x o o o o / 1 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 187) \ x o o o / \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 188) 9 `~~~~~~~' 6 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 189) | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 190) | | +----> Button | | | +----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 191) | +------> Power | | +------> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 192) +--------> Ground | +--------> Output 3
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 193) +----------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 194)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 195) Amstrad CPC Commodore C64
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 196)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 197) +-----------> Analog Y
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 198) +---------> Right | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 199) | +-------> Left | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 200) | | +-----> Down | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 201) | | | +---> Up | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 202) | | | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 203) _____________ _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 204) 5 \ x o o o o / 1 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 205) \ x o o o / \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 206) 9 `~~~~~~~' 6 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 207) | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 208) | | +----> Button 1 | | | +----> Button
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 209) | +------> Button 2 | | +------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 210) +--------> Ground | +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 211) +----------> Analog X
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 212)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 213) Sinclair Spectrum +2A/+3 Amiga 1200
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 214)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 215) +-----------> Up +-----------> Button 3
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 216) | +---------> Fire | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 217) | | | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 218) | | +-----> Ground | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 219) | | | | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 220) | | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 221) _____________ _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 222) 5 \ o o x o x / 1 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 223) \ o o o o / \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 224) 9 `~~~~~~~' 6 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 225) | | | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 226) | | | +----> Right | | | +----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 227) | | +------> Left | | +------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 228) | +--------> Ground | +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 229) +----------> Down +----------> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 230)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 231) And there were many others.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 232)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 233) Multisystem joysticks using db9.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 234) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 235)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 236) For the Multisystem joysticks, and their derivatives, the db9.c driver
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 237) was written. It allows only one joystick / gamepad per parallel port, but
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 238) the interface is easy to build and works with almost anything.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 239)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 240) For the basic 1-button Multisystem joystick you connect its wires to the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 241) parallel port like this::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 242)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 243) (pin 1) -----> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 244) (pin 18) -----> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 245)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 246) (pin 2) -----> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 247) (pin 3) -----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 248) (pin 4) -----> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 249) (pin 5) -----> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 250) (pin 6) -----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 251)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 252) However, if the joystick is switch based (eg. clicks when you move it),
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 253) you might or might not, depending on your parallel port, need 10 kOhm pullup
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 254) resistors on each of the direction and button signals, like this::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 255)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 256) (pin 2) ------------+------> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 257) Resistor |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 258) (pin 1) --[10kOhm]--+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 259)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 260) Try without, and if it doesn't work, add them. For TTL based joysticks /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 261) gamepads the pullups are not needed.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 262)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 263) For joysticks with two buttons you connect the second button to pin 7 on
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 264) the parallel port::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 265)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 266) (pin 7) -----> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 267)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 268) And that's it.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 269)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 270) On a side note, if you have already built a different adapter for use with
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 271) the digital joystick driver 0.8.0.2, this is also supported by the db9.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 272) driver, as device type 8. (See section 3.2)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 273)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 274) Multisystem joysticks using gamecon.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 275) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 276)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 277) For some people just one joystick per parallel port is not enough, and/or
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 278) want to use them on one parallel port together with NES/SNES/PSX pads. This is
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 279) possible using the gamecon.c. It supports up to 5 devices of the above types,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 280) including 1 and 2 buttons Multisystem joysticks.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 281)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 282) However, there is nothing for free. To allow more sticks to be used at
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 283) once, you need the sticks to be purely switch based (that is non-TTL), and
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 284) not to need power. Just a plain simple six switches inside. If your
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 285) joystick can do more (eg. turbofire) you'll need to disable it totally first
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 286) if you want to use gamecon.c.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 287)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 288) Also, the connection is a bit more complex. You'll need a bunch of diodes,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 289) and one pullup resistor. First, you connect the Directions and the button
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 290) the same as for db9, however with the diodes between::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 291)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 292) Diodes
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 293) (pin 2) -----|<|----> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 294) (pin 3) -----|<|----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 295) (pin 4) -----|<|----> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 296) (pin 5) -----|<|----> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 297) (pin 6) -----|<|----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 298)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 299) For two button sticks you also connect the other button::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 300)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 301) (pin 7) -----|<|----> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 302)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 303) And finally, you connect the Ground wire of the joystick, like done in
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 304) this little schematic to Power and Data on the parallel port, as described
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 305) for the NES / SNES pads in section 2.1 of this file - that is, one data pin
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 306) for each joystick. The power source is shared::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 307)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 308) Data ------------+-----> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 309) Resistor |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 310) Power --[10kOhm]--+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 311)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 312) And that's all, here we go!
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 313)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 314) Multisystem joysticks using turbografx.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 315) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 316)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 317) The TurboGraFX interface, designed by
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 318)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 319) Steffen Schwenke <schwenke@burg-halle.de>
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 320)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 321) allows up to 7 Multisystem joysticks connected to the parallel port. In
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 322) Steffen's version, there is support for up to 5 buttons per joystick. However,
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 323) since this doesn't work reliably on all parallel ports, the turbografx.c driver
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 324) supports only one button per joystick. For more information on how to build the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 325) interface, see:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 326)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 327) http://www2.burg-halle.de/~schwenke/parport.html
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 328)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 329) Sony Playstation
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 330) ----------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 331)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 332) The PSX controller is supported by the gamecon.c. Pinout of the PSX
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 333) controller (compatible with DirectPadPro)::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 334)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 335) +---------+---------+---------+
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 336) 9 | o o o | o o o | o o o | 1 parallel
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 337) \________|_________|________/ port pins
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 338) | | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 339) | | | | | +--------> Clock --- (4)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 340) | | | | +------------> Select --- (3)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 341) | | | +---------------> Power --- (5-9)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 342) | | +------------------> Ground --- (18-25)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 343) | +-------------------------> Command --- (2)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 344) +----------------------------> Data --- (one of 10,11,12,13,15)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 345)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 346) The driver supports these controllers:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 347)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 348) * Standard PSX Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 349) * NegCon PSX Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 350) * Analog PSX Pad (red mode)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 351) * Analog PSX Pad (green mode)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 352) * PSX Rumble Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 353) * PSX DDR Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 354)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 355) Sega
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 356) ----
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 357)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 358) All the Sega controllers are more or less based on the standard 2-button
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 359) Multisystem joystick. However, since they don't use switches and use TTL
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 360) logic, the only driver usable with them is the db9.c driver.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 361)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 362) Sega Master System
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 363) ~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 364)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 365) The SMS gamepads are almost exactly the same as normal 2-button
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 366) Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 367) parallel port pins, and the following schematic::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 368)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 369) +-----------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 370) | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 371) | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 372) | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 373) | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 374) | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 375) _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 376) 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 377) \ o o x o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 378) 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 379) | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 380) | | +----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 381) | +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 382) +----------> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 383)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 384) Sega Genesis aka MegaDrive
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 385) ~~~~~~~~~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 386)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 387) The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 388) to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 389) the following schematic::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 390)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 391) +-----------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 392) | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 393) | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 394) | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 395) | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 396) | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 397) _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 398) 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 399) \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 400) 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 401) | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 402) | | | +----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 403) | | +------> Select
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 404) | +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 405) +----------> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 406)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 407) The Select pin goes to pin 14 on the parallel port::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 408)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 409) (pin 14) -----> Select
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 410)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 411) The rest is the same as for Multi2 joysticks using db9.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 412)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 413) Sega Saturn
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 414) ~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 415)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 416) Sega Saturn has eight buttons, and to transfer that, without hacks like
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 417) Genesis 6 pads use, it needs one more select pin. Anyway, it is still
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 418) handled by the db9.c driver. Its pinout is very different from anything
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 419) else. Use this schematic::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 420)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 421) +-----------> Select 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 422) | +---------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 423) | | +-------> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 424) | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 425) | | | | +---> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 426) | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 427) _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 428) 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 429) \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 430) 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 431) | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 432) | | | +----> Select 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 433) | | +------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 434) | +--------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 435) +----------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 436)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 437) Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 438) parallel port::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 439)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 440) (pin 14) -----> Select 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 441) (pin 16) -----> Select 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 442)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 443) The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 444) Multi joysticks using db9.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 445)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 446) Amiga CD32
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 447) ----------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 448)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 449) Amiga CD32 joypad uses the following pinout::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 450)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 451) +-----------> Button 3
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 452) | +---------> Right
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 453) | | +-------> Left
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 454) | | | +-----> Down
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 455) | | | | +---> Up
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 456) | | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 457) _____________
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 458) 5 \ o o o o o / 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 459) \ o o o o /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 460) 9 `~~~~~~~' 6
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 461) | | | |
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 462) | | | +----> Button 1
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 463) | | +------> Power
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 464) | +--------> Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 465) +----------> Button 2
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 466)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 467) It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 468)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 469) ============ =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 470) CD32 pad Parallel port
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 471) ============ =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 472) 1 (Up) 2 (D0)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 473) 2 (Down) 3 (D1)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 474) 3 (Left) 4 (D2)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 475) 4 (Right) 5 (D3)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 476) 5 (Button 3) 14 (AUTOFD)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 477) 6 (Button 1) 17 (SELIN)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 478) 7 (+5V) 1 (STROBE)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 479) 8 (Gnd) 18 (Gnd)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 480) 9 (Button 2) 7 (D5)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 481) ============ =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 482)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 483) The drivers
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 484) ===========
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 485)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 486) There are three drivers for the parallel port interfaces. Each, as
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 487) described above, allows to connect a different group of joysticks and pads.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 488) Here are described their command lines:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 489)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 490) gamecon.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 491) ---------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 492)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 493) Using gamecon.c you can connect up to five devices to one parallel port. It
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 494) uses the following kernel/module command line::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 495)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 496) gamecon.map=port,pad1,pad2,pad3,pad4,pad5
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 497)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 498) Where ``port`` the number of the parport interface (eg. 0 for parport0).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 499)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 500) And ``pad1`` to ``pad5`` are pad types connected to different data input pins
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 501) (10,11,12,13,15), as described in section 2.1 of this file.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 502)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 503) The types are:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 504)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 505) ===== =============================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 506) Type Joystick/Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 507) ===== =============================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 508) 0 None
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 509) 1 SNES pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 510) 2 NES pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 511) 4 Multisystem 1-button joystick
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 512) 5 Multisystem 2-button joystick
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 513) 6 N64 pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 514) 7 Sony PSX controller
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 515) 8 Sony PSX DDR controller
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 516) 9 SNES mouse
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 517) ===== =============================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 518)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 519) The exact type of the PSX controller type is autoprobed when used, so
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 520) hot swapping should work (but is not recommended).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 521)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 522) Should you want to use more than one of parallel ports at once, you can use
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 523) gamecon.map2 and gamecon.map3 as additional command line parameters for two
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 524) more parallel ports.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 525)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 526) There are two options specific to PSX driver portion. gamecon.psx_delay sets
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 527) the command delay when talking to the controllers. The default of 25 should
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 528) work but you can try lowering it for better performance. If your pads don't
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 529) respond try raising it until they work. Setting the type to 8 allows the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 530) driver to be used with Dance Dance Revolution or similar games. Arrow keys are
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 531) registered as key presses instead of X and Y axes.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 532)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 533) db9.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 534) -----
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 535)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 536) Apart from making an interface, there is nothing difficult on using the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 537) db9.c driver. It uses the following kernel/module command line::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 538)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 539) db9.dev=port,type
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 540)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 541) Where ``port`` is the number of the parport interface (eg. 0 for parport0).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 542)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 543) Caveat here: This driver only works on bidirectional parallel ports. If
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 544) your parallel port is recent enough, you should have no trouble with this.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 545) Old parallel ports may not have this feature.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 546)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 547) ``Type`` is the type of joystick or pad attached:
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 548)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 549) ===== ======================================================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 550) Type Joystick/Pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 551) ===== ======================================================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 552) 0 None
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 553) 1 Multisystem 1-button joystick
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 554) 2 Multisystem 2-button joystick
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 555) 3 Genesis pad (3+1 buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 556) 5 Genesis pad (5+1 buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 557) 6 Genesis pad (6+2 buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 558) 7 Saturn pad (8 buttons)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 559) 8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 560) 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 561) 10 Amiga CD32 pad
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 562) ===== ======================================================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 563)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 564) Should you want to use more than one of these joysticks/pads at once, you
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 565) can use db9.dev2 and db9.dev3 as additional command line parameters for two
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 566) more joysticks/pads.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 567)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 568) turbografx.c
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 569) ------------
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 570)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 571) The turbografx.c driver uses a very simple kernel/module command line::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 572)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 573) turbografx.map=port,js1,js2,js3,js4,js5,js6,js7
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 574)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 575) Where ``port`` is the number of the parport interface (eg. 0 for parport0).
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 576)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 577) ``jsX`` is the number of buttons the Multisystem joysticks connected to the
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 578) interface ports 1-7 have. For a standard multisystem joystick, this is 1.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 579)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 580) Should you want to use more than one of these interfaces at once, you can
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 581) use turbografx.map2 and turbografx.map3 as additional command line parameters
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 582) for two more interfaces.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 583)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 584) PC parallel port pinout
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 585) =======================
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 586)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 587) ::
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 588)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 589) .----------------------------------------.
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 590) At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 591) \ 25 24 23 22 21 20 19 18 17 16 15 14 /
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 592) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 593)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 594) ====== ======= =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 595) Pin Name Description
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 596) ====== ======= =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 597) 1 /STROBE Strobe
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 598) 2-9 D0-D7 Data Bit 0-7
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 599) 10 /ACK Acknowledge
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 600) 11 BUSY Busy
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 601) 12 PE Paper End
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 602) 13 SELIN Select In
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 603) 14 /AUTOFD Autofeed
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 604) 15 /ERROR Error
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 605) 16 /INIT Initialize
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 606) 17 /SEL Select
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 607) 18-25 GND Signal Ground
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 608) ====== ======= =============
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 609)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 610)
^8f3ce5b39 (kx 2023-10-28 12:00:06 +0300 611) That's all, folks! Have fun!